Rift Macro 101 Tutorial / Guide
Macros in Rift are combinations of actions, usually used to combine multiple spells into one ability/button. The purpose is usually to maximize damage, healing or damage mitigation.
To create a macro, just press
/macrointo the chat and hit
By selecting a macro from the macro interface and then shift clicking any ability in your spellbook or interface, you will receive the ability name with the cast command like this:
cast Doctrine of Authority, you can put one command on each line and the macro mechanics will go through them line by line.
Changing the ability shown by the macro
To give the macro the cooldown timer and picture of a specific ability you simply use the
#showcommand like so:
#show Doctrine of Authority.
Preventing Macro Errors
The command to stop the Rift client from emitting all sorts of errors when you press a macro, like "Can only cast one ability per macro" or similar is:
Writing good Rift Macros
Essentially the macros make it easier not to waste time and stay at your best rotation. For example as a Cleric Tank (full cleric macro thread) you could have a macro like this:
#show Bolt of Radiance suppressmacrofailures cast Bolt of Radiance cast Reckoning
Line 1: shows the cooldown and icon of Bolt of Radiance
Line 2: don't annoy me with error messages
Line 3: If available, cast Bolt of Radiance
Line 4: If available, cast Reckoning (This ability does not have a cooldown, so it works as a fallback)
You can have as many abilities with a cooldown as you like between the first and the fallback ability, so after line 3, we could have more abilities that should be tried before that last in line.